Here is the code that works perfectly well in Firefox, but I just do not get why it does not work in Webkit browsers! Note: Im using jQuery to select the canvas element.
(function()
{
flipV=function(imageData)
{
var n = new Array();
var d = imageData.data;
// loop through over row of pixels
for (var row=0;row<imageData.height;row++)
{
// loop over every column
for (var col=0;col<imageData.width;col++)
{
var si,di,sp,dp;
// source pixel
sp=(imageData.width*row)+col;
// destination pixel
dp=(imageData.width*((imageData.height-1)-row))+col;
// source and destination indexes, will always reference the red pixel
si=sp*4;
di=dp*4;
n[di]=d[si]; // red
n[di+1]=d[si+1]; // green
n[di+2]=d[si+2]; // blue
n[di+3]=d[si+3]; // alpha
}
}
imageData.data=n;
return imageData;
};
var imgs = ['/images/myimage.png'];
var $c=$('#canvas');
var cxt=$c[0].getContext('2d');
var w=$c.width();
var h=$c.height();
var img1 = new Image();
img1.onload=function()
{
cxt.drawImage(img1,0,0,img1.width,img1.height,0,0,w,h);
imageData = flipV(cxt.getImageData(0,0,w,h));
cxt.putImageData(imageData,0,0)
};
img1.src=imgs[0];
}
)();