I am working in Silverlight 4 and implementing a Polling Duplex service with an asynchronous pattern used to update the clients.
// interface for messages back to client
[OperationContract(IsOneWay = true, AsyncPattern=true)]
IAsyncResult BeginSendMessage(byte[] MessageData, AsyncCallback callback, object State);
void EndSendMessage(IAsyncResult result);
I make the call back to the client using a RequestState object I defined to keep track of which connected client I sent to.
AsyncCallback callback = new AsyncCallback(this.MessageSent);
RequestState state = new RequestState { ConnectionNo = connectionno};
client.BeginSendMessage(MessageData, callback, state);
I don't see any way to check for an error using the IAsyncResult parameter that is given back in the callback.
So my question is, how can I tell if the message fails to be sent?