This seems to work:
public class MyClass extends Sprite
{
public function MyClass()
{
super();
transform = new MyTransform(this,super.transform);
// i'm drawing a rect just to see the results of scaling
graphics.beginFill(0xff0000);
graphics.drawRect(0,0,100,100);
graphics.endFill();
}
override public function get transform():Transform {
var tmp:Transform;
if(super.transform is MyTransform) {
tmp = super.transform;
} else {
tmp = new MyTransform(this,super.transform);
}
return tmp;
}
override public function set transform(value:Transform):void {
var tmp:Transform;
if(value is MyTransform) {
tmp = value;
} else {
tmp = new MyTransform(this,value);
}
super.transform = tmp;
}
}
public class MyTransform extends Transform
{
public function MyTransform(dp:DisplayObject,transf:Transform = null)
{
super(dp);
if(transf) {
for(var prop:String in transf) {
this[prop] = transf[prop];
}
}
}
override public function set matrix(value:Matrix):void
{
super.matrix = value;
// customcode();
}
}
Use:
var sp:MyClass = new MyClass();
var mat:Matrix = sp.transform.matrix;
mat.scale(3,3);
trace(sp.transform);
sp.transform.matrix = mat;
addChild(sp);
The problem is that, even if you create and assign your tranform to be of type MyTransform, the getter returns a regular Transform object. There's something weird about how transform objects work in Flash (this is also true for SoundTransform, for instance). There's some kind of cache mechanism implemented in a rather lame way that forces you to reassign the instance if you want to commit your changes.
I mean this pattern:
var t:Transform = mc.transform;
// do something with t
mc.transform = t;
So I think this is related to why your code doesn't work as expected.
To get around this, I'm checking both in the setter and the getter if the trasnform object passed is of type MyTransform. If it is, I use it as is. If it's not, I create a MyTransform object and copy all of the properties from the original Transform. It'd be nice if the Transform class had a clone method, but it doesn't, so I implemented this simple copy mechanism. Not sure if this doesn't mess up with some internal state in Transform (could be the case). I haven't tested it apart from applying a scale, once. You might want to do it, as there could be other side effects I'm not considering. Also, this is probably not the most performant. But I can't think of another way to have your matrix setter called.
Edit
Using a static/global dispatcher is not a good idea except you really need it to be global. Implementing IEventDispatcher, since you can't directly extend EventDispatcher, is what you want.
The code needed for that is a bit verbose, but it's a no-brainer anyway. All you need is having an internal instance of event dispatcher and implement the methods of the interface. In said methods, you forward the parameteres to the actual dispatcher.
public class MyTransform extends Transform implements IEventDispatcher
{
private var _dispatcher:EventDispatcher;
public function MyTransform(dp:DisplayObject,transf:Transform = null)
{
super(dp);
_dispatcher = new EventDispatcher(this);
if(transf) {
for(var prop:String in transf) {
this[prop] = transf[prop];
}
}
}
override public function set matrix(value:Matrix):void
{
super.matrix = value;
// customcode();
}
public function dispatchEvent(event:Event):Boolean {
return _dispatcher.dispatchEvent(event);
}
public function addEventListener(type:String,listener:Function,useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void {
_dispatcher.addEventListener(type,listener,useCapture,priority,useWeakReference);
}
public function removeEventListener(type:String,listener:Function,useCapture:Boolean = false):void {
_dispatcher.removeEventListener(type,listener,useCapture);
}
public function hasEventListener(type:String):Boolean {
return _dispatcher.hasEventListener(type);
}
public function willTrigger(type:String):Boolean {
return _dispatcher.willTrigger(type);
}
}