public function loaderComplete(event:Event):void
{
var content:MovieClip = MovieClip(event.currentTarget.content );
//the dimensions of the external SWF
var _width:int = content.width;
var _height:int = content.height;
// you have several options here , assuming you have a container Sprite
// you can directly set to the dimensions of your container, if any
if( container.width < _width )
_width = container.width // and do the same for height
// or you could scale your content to fit , here's a simple version
// but you can check the height too or keep checking both value
// until it fits
if( container.width < _width )
{
var scale:Number = container.width / _width;
content.scaleX = content.scaleY = scale;
}
// when all done, you can add your content
container.addChild( content );
}
You could also check greensock.com ,
http://www.greensock.com/
they have a great set of Loading classes where you can specify the width & height of the content you want to load , set a container to load it into and even specify how you'd like the content to fit, saves you all the code above ;)