views:

2542

answers:

7

Inspired by Units of Measure in F#, and despite asserting (here) that you couldn't do it in C#, I had an idea the other day which I've been playing around with.

namespace UnitsOfMeasure
{
    public interface IUnit { }
    public static class Length
    {
        public interface ILength : IUnit { }
        public class m : ILength { }
        public class mm : ILength { }
        public class ft : ILength { }
    }
    public class Mass
    {
        public interface IMass : IUnit { }
        public class kg : IMass { }
        public class g : IMass { }
        public class lb : IMass { }
    }

    public class UnitDouble<T> where T : IUnit
    {
        public readonly double Value;
        public UnitDouble(double value)
        {
            Value = value;
        }
        public static UnitDouble<T> operator +(UnitDouble<T> first, UnitDouble<T> second)
        {
            return new UnitDouble<T>(first.Value + second.Value);
        }
        //TODO: minus operator/equality
    }
}

Example usage:

var a = new UnitDouble<Length.m>(3.1);
var b = new UnitDouble<Length.m>(4.9);
var d = new UnitDouble<Mass.kg>(3.4);
Console.WriteLine((a + b).Value);
//Console.WriteLine((a + c).Value); <-- Compiler says no

The next step is trying to implement conversions (snippet):

public interface IUnit { double toBase { get; } }
public static class Length
{
    public interface ILength : IUnit { }
    public class m : ILength { public double toBase { get { return 1.0;} } }
    public class mm : ILength { public double toBase { get { return 1000.0; } } }
    public class ft : ILength { public double toBase { get { return 0.3048; } } }
    public static UnitDouble<R> Convert<T, R>(UnitDouble<T> input) where T : ILength, new() where R : ILength, new()
    {
        double mult = (new T() as IUnit).toBase;
        double div = (new R() as IUnit).toBase;
        return new UnitDouble<R>(input.Value * mult / div);
    }
}

(I would have liked to avoid instantiating objects by using static, but as we all know you can't declare a static method in an interface) You can then do this:

var e = Length.Convert<Length.mm, Length.m>(c);
var f = Length.Convert<Length.mm, Mass.kg>(d); <-- but not this

Obviously, there is a gaping hole in this, compared to F# Units of measure (I'll let you work it out).

Oh, the question is: what do you think of this? Is it worth using? Has someone else already done better?

+3  A: 

Using separate classes for different units of the same measure (e.g., cm, mm, and ft for Length) seems kind of weird. Based on the .NET Framework's DateTime and TimeSpan classes, I would expect something like this:

Length  length       = Length.FromMillimeters(n1);
decimal lengthInFeet = length.Feet;
Length  length2      = length.AddFeet(n2);
Length  length3      = length + Length.FromMeters(n3);
Mark Cidade
A: 

there is jscience: http://jscience.org/, and here is a groovy dsl for units: http://groovy.dzone.com/news/domain-specific-language-unit-. iirc, c# has closures, so you should be able to cobble something up.

Ray Tayek
+13  A: 

You are missing dimensional analysis. For example (from the answer you linked to), in F# you can do this:

let g = 9.8<m/s^2>

and it will generate a new unit of acceleration, derived from meters and seconds (you can actually do the same thing in C++ using templates).

In C#, it is possible to do dimensional analysis at runtime, but it adds overhead and doesn't give you the benefit of compile-time checking. As far as I know there's no way to do full compile-time units in C#.

Whether it's worth doing depends on the application of course, but for many scientific applications, it's definitely a good idea. I don't know of any existing libraries for .NET, but they probably exist.

If you are interested in how to do it at runtime, the idea is that each value has a scalar value and integers representing the power of each basic unit.

class Unit
{
    double scalar;
    int kg;
    int m;
    int s;
    // ... for each basic unit

    public Unit(double scalar, int kg, int m, int s)
    {
       this.scalar = scalar;
       this.kg = kg;
       this.m = m;
       this.s = s;
       ...
    }

    // For addition/subtraction, exponents must match
    public static Unit operator +(Unit first, Unit second)
    {
        if (UnitsAreCompatible(first, second))
        {
            return new Unit(first.Value + second.Value);
        }
        else
        {
            throw new Exception("Units must match for addition");
        }
    }

    // For multiplication/division, add/subtract the exponents
    public static Unit operator *(Unit first, Unit second)
    {
        return new Unit(
            first * second,
            first.kg + second.kg,
            first.m + second.m,
            first.s + second.s,
            ...
        );
    }

    public static bool UnitsAreCompatible(Unit first, Unit second)
    {
        return
            first.kg == second.kg &&
            first.m == second.m &&
            first.s == second.s
            ...;
    }
}

If you don't allow the user to change the value of the units (a good idea anyways), you could add subclasses for common units:

class Speed : Unit
{
    public Speed(double x) : base(x, 0, 1, -1, ...); // m/s => m^1 * s^-1
    {
    }
}

class Acceleration : Unit
{
    public Acceleration(double x) : base(x, 0, 1, -2, ...); // m/s^2 => m^1 * s^-2
    {
    }
}

You could also define more specific operators on the derived types to avoid checking for compatible units on common types.

Matthew Crumley
Yeh, I knew that was what was missing, I quite like your solution, but as you say, it's not compile time. Vote up anyways.
Benjol
A: 

Why not use CodeDom to generate all possible permutations of the units automatically? I know it's not the best - but I will definitely work!

Jonathan C Dickinson
Are you proposing using CodeDom for code generation?
Drew Noakes
A: 

See Boo Ometa (which will be available for Boo 1.0): Boo Ometa and Extensible Parsing

justin.m.chase
Link appears to be broken.
Drew Noakes
A: 

check http://QuantitySystem.CodePlex.Com

+2  A: 

You could add extension methods on numeric types to generate measures. It'd feel a bit DSL-like:

var mass = 1.Kilogram();
var length = (1.2).Kilometres();

It's not really .NET convention and might not be the most discoverable feature, so perhaps you'd add them in a devoted namespace for people who like them, as well as offering more conventional construction methods.

Drew Noakes