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41866

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11

I'm trying to set a WPF image's source in code. The image is embedded as a resource in the project. By looking at examples I've come up with the below code. For some reason it doesn't work - the image does not show up.

By debugging I can see that the stream contains the image data. So what's wrong?

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
PngBitmapDecoder iconDecoder = new PngBitmapDecoder(iconStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
ImageSource iconSource = iconDecoder.Frames[0];
_icon.Source = iconSource;

The icon is defined something like this: <Image x:Name="_icon" Width="16" Height="16" />

+2  A: 

Put the Frame in a VisualBrush:

VisualBrush brush = new VisualBrush { TileMode = TileMode.None };


brush.Visual = frame;

brush.AlignmentX = AlignmentX.Center;
brush.AlignmentY = AlignmentY.Center;
brush.Stretch = Stretch.Uniform;

Put the VisualBrush in GeometryDrawing

GeometryDrawing drawing = new GeometryDrawing();

drawing.Brush = brush;

//Brush this in 1, 1 ratio
RectangleGeometry rect = new RectangleGeometry { Rect = new Rect(0, 0, 1, 1) };
drawing.Geometry = rect;

Now put the GeometryDrawing in a DrawingImage:

new DrawingImage(drawing);

Place this on your Source of Image, et voila!

You could do it a lot easier though:

<Image>
    <Image.Source>
        <BitmapImage UriSource="/yourassembly;component/YourImage.PNG"></BitmapImage>
    </Image.Source>
</Image>

And in code:

BitmapImage image = new BitmapImage { UriSource="/yourassembly;component/YourImage.PNG" };

HTH

Arcturus
LOL! Why make it easy when you first can make it difficult :) I'll try your simple solution before I accept though...
Torbjørn
Actually this didn't help me at all. Maybe I'm stupid :(Don't have time to look more closely right now (pet project). Would like more answers for when I get back to it :)
Torbjørn
I don't see how the question is related to VisualBrush or GeometryDrawing...
Thomas Levesque
+4  A: 

Have you tried:

Assembly asm = Assembly.GetExecutingAssembly();
Stream iconStream = asm.GetManifestResourceStream("SomeImage.png");
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = iconStream;
bitmap.EndInit();
_icon.Source = bitmap;
Andrew Myhre
+2  A: 

Here is an example that sets the image path dynamically (image located somewhere on disc rather than build as resource):

if (File.Exists(imagePath))
{
 // Create image element to set as icon on the menu element
 Image icon = new Image();
 BitmapImage bmImage = new BitmapImage();
 bmImage.BeginInit();
 bmImage.UriSource = new Uri(imagePath, UriKind.Absolute);
 bmImage.EndInit();
 icon.Source = bmImage;
 icon.MaxWidth = 25;
 item.Icon = icon;
}

Reflections on Icons...

First thought, you would think that the Icon property can only contain an image. But it can actually contain anything! I discovered this by accident when I programmatically tried to set the Image property directly to a string with the path to an image. The result was that it did not show the image, but the actual text of the path!

This leads to an alternative to not have to make an image for the icon, but use text with a symbol font instead to display a simple "icon". The following example uses the Wingdings font which contains a "floppydisk" symbol. This symbol is really the charachter <, which has special meaning in XAML, so we have to use the encoded version &lt; instead. This works like a dream! The following shows a floppydisk symbol as an icon on the menu item:

<MenuItem Name="mnuFileSave" Header="Save" Command="ApplicationCommands.Save">
  <MenuItem.Icon>
    <Label VerticalAlignment="Center" HorizontalAlignment="Center" FontFamily="Wingdings">&lt;</Label>
  </MenuItem.Icon>                
</MenuItem>
awe
+20  A: 
var uriSource = new Uri(@"/WpfApplication1;component/Untitled.png", UriKind.Relative);
foo.Source = new BitmapImage(uriSource);

This will load a image called "Untitled.png" in a folder called "component" with its "Build Action" set to "Resource" in an assembly called "WpfApplication1".

Simon
Thanks for that. One issue that tripped me up as a noob to wpf, image must be marked as resource for this to work.
Si
+23  A: 

After having the same problem as you and doing some reading, I discovered the solution - Pack URIs.

I did the following in code:

Image finalImage = new Image();
finalImage.Width = 80;
...
BitmapImage logo = new BitmapImage()
logo.BeginInit();
logo.UriSource = new Uri("pack://application:,,,/ApplicationName;component/Resources/logo.png");
logo.EndInit();
...
finalImage.Source = logo;

The URI is broken out into parts:

  • Authority: application:///
  • Path: The name of a resource file that is compiled into a referenced assembly. The path must conform to the following format: AssemblyShortName[;Version][;PublicKey];component/Path

    • AssemblyShortName: the short name for the referenced assembly.
    • ;Version [optional]: the version of the referenced assembly that contains the resource file. This is used when two or more referenced assemblies with the same short name are loaded.
    • ;PublicKey [optional]: the public key that was used to sign the referenced assembly. This is used when two or more referenced assemblies with the same short name are loaded.
    • ;component: specifies that the assembly being referred to is referenced from the local assembly.
    • /Path: the name of the resource file, including its path, relative to the root of the referenced assembly's project folder.

The three slashes after application: have to be replaced with commas:

Note: The authority component of a pack URI is an embedded URI that points to a package and must conform to RFC 2396. Additionally, the "/" character must be replaced with the "," character, and reserved characters such as "%" and "?" must be escaped. See the OPC for details.

And of course, make sure you set the build action on your image to Resource.

Jared Harley
Yes, this was the solution I found myself after some trial and error. Thanks for the thorough explanation. Answer accepted!
Torbjørn
I don't know why this was needed though, and why the other answers didn't work for me...
Torbjørn
the other answers in this and other questions didn't work for me either. This one works perfectly. Thanks.
Thomas Stock
+8  A: 

This is a bit less code and can be done in a single line.

string packUri = "pack://application:,,,/AssemblyName;component/Images/icon.png";
_image.Source = new ImageSourceConverter().ConvertFromString(packUri) as ImageSource;
Alex
A: 

There's also a simpler way, if the image is loaded as resource in the xaml, and the code in question is the codebehind for that xaml

Here's the resource dictionary for a XAML file - the only line you case about is the ImageBrush with the key "PosterBrush" - the rest of the code is just to show context

<UserControl.Resources>
        <ResourceDictionary>
            <ImageBrush x:Key="PosterBrush" ImageSource="..\Resources\Images\EmptyPoster.jpg" Stretch="UniformToFill"/>

        </ResourceDictionary>
    </UserControl.Resources>

Now, in the code behind, you can just do this

ImageBrush posterBrush = (ImageBrush)Resources["PosterBrush"];
Mark Mullin
A: 

How to Load an Image from Embedded in Resource Icons and Images (corrected version of Arcturus)

Suppose you want to add button with image. What should you do?
1. Add to project folder Icons and put here image ClickMe.png
2. In properties of 'ClickMe.png' set 'BuildAction' to 'Resource'
3. Suppose you compiled assembly name is 'Company.ProductAssembly.dll'
4. Now its time to load our image in Xaml

<Button Width="200" Height="70">
  <Button.Content>
    <StackPanel>
      <Image Width="20" Height="20">
        <Image.Source>
          <BitmapImage UriSource="/Company.ProductAssembly;component/Icons/ClickMe.png"></BitmapImage>
          </Image.Source>
      </Image>
      <TextBlock HorizontalAlignment="Center">Click me!</TextBlock>
    </StackPanel>
  </Button.Content>
</Button>

DONE

drweb86
A: 

If you already have a stream and know the format, you can use something like this:

static ImageSource PngStreamToImageSource (Stream pngStream) {
    var decoder = new PngBitmapDecoder(pngStream,
        BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
    return decoder.Frames[0];
}
pst
A: 

I am a new to WPF, but not in .NET. I have spent 5 hours trying to add a png file to a "WPF Custom Control Libyrary Project" in .NET 3.5 (Visual Studio 2010) and setting it as a background of an Image-inherited control.

Nothing relative with URIs worked. I can not imagine why there is no method to get a URI from a resource file, thoug IntelliSense, maybe as:

Properties.Resources.ResourceManager.GetURI("my_image");

I've tryied a lot of URIs and played with ResourceManager, and Assembly's GetManifest methods, but allthere where exceptions or NULL values.

Here I pot the code that worked for me:

// Convert the image in resources to a Stream
Stream ms = new MemoryStream()
Properties.Resources.MyImage.Save(ms,ImageFormat.Png);

// Create a BitmapImage with the Stream.
BitmapImage bitmap = new BitmapImage();
bitmap.BeginInit();
bitmap.StreamSource = ms;
bitmap.EndInit();

// Set as Source
Source = bitmap;
unexpectedkas
A: 

There's also a simpler way, if the image is loaded as resource in the xaml, and the code in question is the codebehind for that xaml

                Uri iconUri = new Uri("pack://application:,,,/ImageNAme.ico", UriKind.RelativeOrAbsolute);
                NotifyIcon.Icon = BitmapFrame.Create(iconUri);

Regards Bharat Thanki

Bharat Thanki