Hello, I have a MMORPG emulator, this means it will be handling packets quite a bit. Currently, I am using pointers for this, as I think when used correctly, they can speed up my server, however I've got two friends, one is telling me to use pointers, he thinks I can use them without running into trouble, my other friends says I should not use pointers, as they could make my server crash, they are unsafe, and they aren't easy to manage.
I use structs for my packet structures, so e.g. I could get its type using the following line: Ptr->Type;
What do you think?