I am working on an opengl application and implementing a bezier surface in the iPhone and I am getting this:
Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) No memory available to program now: unsafe to call malloc
and sometimes I get malloc_error_break freed sum check error... so I put a break point there but it brings not useful info for me.
I could do some optimizations but I still don't know if current implementation really work.
I am testing my application in the simulator and with very small values (4x4 control points and 16*16 for my vertices grid) and still getting malloc error?. I wonder how can I track or debug this? Most of the time I don't even get a error, the application just freezes (don't even crashes).