The issue is fairly easy to explain, and the contention around this issue is more subjective than objective. The use of FreeAndNil is simply unnecessary if the variable reference to the object being freed will go out of scope:
procedure Test;
var
LObj: TObject;
begin
LObj := TObject.Create;
try
{...Do work...}
finally
//The LObj variable is going out of scope here,
// so don't bother nilling it. No other code can access LObj.
//FreeAndNil(LObj);
LObj.Free;
end;
end;
In the above code snippet, nilling the LObj
variable would be pointless, for the reason given. However, if an object variable can be instantiated and freed several times during the lifetime of an app, then it becomes necessary to check whether the object is indeed instantiated or not. The easy way to check this is whether the object reference has been set to nil
. In order to facilitate that setting to nil
, the FreeAndNil()
method will both free the resources, and set nil
for you. Then, in code you can check to see whether the object is instantiated with either LObj = nil
or Assigned(LObj)
.
The case of whether to use .Free
or FreeAndNil()
in object destructors is a grey area, but for the most part, .Free
should be safe, and nilling the references to sub-objects in the destructor should be unnecessary. There are various arguments around how to deal with exceptions in constructors and destructors.
Now pay attention: if you prefer to pick and choose whether to use .Free
or FreeAndNil()
depending on the specific circumstances outlined above, that's fine, but note that the cost of a bug due to not nilling a freed object reference that is subsequently accessed can be very high. If the pointer is subsequently accessed (object freed but reference not set to nil), it can happen that you are unlucky and the detection of memory corruption occurs many lines of code away from the access to the freed-but-unnilled object reference. This kind of bug can take a very long time to fix, and yes, I know how to use FastMM.
Therefore for some people, including me, it has become habit (a lazy one, perhaps) to simply nil all object pointers when they're freed, even when the nilling is not strictly necessary.