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156

answers:

1

Imagine you have a canvas that you want to scale to a very high value and then allow "panning."

A good example is a geographic tool that needs to allow panning with "zoom" levels from the extent of the whole earth down to the extent of a few meters.

I've found that if you are scaled in to more than, say 500,000, translating becomes very erratic, but ONLY if you are viewing far from the canvas's 0,0 origin!

I've tried to translate using the RenderTransform of the canvas AND I've tried it by literally moving anothercanvas on top of the scaled canvas. I've also seen the same issue in someone else's sample app online.

The following example code provides for panning (click and drag) at two different zoom locations. If you implement the code, you can hit one button to zoom in to 0,0 where you will find nice, smooth mouse panning. Then use the other button to zoom in to 200, 200 and smooth panning is no more!

Any idea why this is or how one could fix it?

XAML for sample:

<Window x:Class="TestPanZoom.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="Window1" Height="500" Width="500" Loaded="Window_Loaded">
    <Grid PreviewMouseLeftButtonDown="Grid_PreviewMouseLeftButtonDown" MouseMove="Grid_MouseMove">
        <Canvas Name="canvas1"></Canvas>
        <Button Height="31" 
                Name="button1" 
                Click="button1_Click" 
                Margin="12,12,0,0" 
                VerticalAlignment="Top" 
                HorizontalAlignment="Left" Width="270">
            Zoom WAY in to 0,0 and get smooth panning
        </Button>
        <Button Height="31" 
                Name="button2" 
                Click="button2_Click" 
                Margin="12,49,0,0" 
                VerticalAlignment="Top" 
                HorizontalAlignment="Left" 
                Width="270">
            Zoom WAY in to 200, 200 -- NO smooth panning
        </Button>
    </Grid>
</Window>

Code for sample:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace TestPanZoom
{
    /// <summary>
    /// Interaction logic for Window1.xaml
    /// Demo of an issue with translate transform when scale is very high
    /// but ONLY when you are far from the canvas's 0,0 origin.
    /// Why?  Is their a fix?
    /// </summary>
    public partial class Window1 : Window
    {
        Point m_clickPoint;

        public Window1()
        {
            InitializeComponent();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            // Add a 2x2 black ellipse centered at 0,0
            Ellipse el = new Ellipse();
            el.Fill = Brushes.Black;
            el.Width = 2;
            el.Height = 2;
            el.HorizontalAlignment = HorizontalAlignment.Left;
            el.VerticalAlignment = VerticalAlignment.Top;
            el.Margin = new Thickness(0 - el.Width / 2, 0 - el.Height / 2, 0, 0);
            canvas1.Children.Add(el);

            // Add a 1x1 red rectangle with its top/left corner at 0,0
            Rectangle r = new Rectangle();
            r.Fill = Brushes.Red;
            r.Width = 1;
            r.Height = 1;
            r.HorizontalAlignment = HorizontalAlignment.Left;
            r.VerticalAlignment = VerticalAlignment.Top;
            r.Margin = new Thickness(0, 0, 0, 0);
            canvas1.Children.Add(r);


            // Add a 2x2 purple ellipse at a point 200,200
            Point otherPoint = new Point(200, 200);
            el = new Ellipse();
            el.Fill = Brushes.Purple;
            el.Width = 2;
            el.Height = 2;
            el.HorizontalAlignment = HorizontalAlignment.Left;
            el.VerticalAlignment = VerticalAlignment.Top;
            el.Margin = new Thickness(otherPoint.X - el.Width / 2, otherPoint.Y - el.Height / 2, 0, 0);
            canvas1.Children.Add(el);

            // Add a 1x1 blue rectangle with its top/left corner at 200,200
            r = new Rectangle();
            r.Fill = Brushes.Blue;
            r.Width = 1;
            r.Height = 1;
            r.HorizontalAlignment = HorizontalAlignment.Left;
            r.VerticalAlignment = VerticalAlignment.Top;
            r.Margin = new Thickness(otherPoint.X, otherPoint.Y, 0, 0);
            canvas1.Children.Add(r);
        }


        private void Grid_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            m_clickPoint = e.GetPosition(this);
        }

        // Pan with the mouse when left-mouse is down
        private void Grid_MouseMove(object sender, MouseEventArgs e)
        {
            if (e.LeftButton == MouseButtonState.Pressed)
            {
                Point mousePosition = e.GetPosition(this);
                double xDiff = mousePosition.X - m_clickPoint.X;
                double yDiff = mousePosition.Y - m_clickPoint.Y;

                TranslateTransform tt = new TranslateTransform(xDiff, yDiff);
                TransformGroup tg = new TransformGroup();
                tg.Children.Add(canvas1.RenderTransform);
                tg.Children.Add(tt);
                canvas1.RenderTransform = tg;

                m_clickPoint = e.GetPosition(this);
            }
        }

        private void button1_Click(object sender, RoutedEventArgs e)
        {
            TransformGroup tg = new TransformGroup();
            double scale = 1000000;
            double xCenter = 0;
            double yCenter = 0;
            double xOffset = (canvas1.ActualHeight / 2.0 - xCenter);
            double yOffset = (canvas1.ActualWidth / 2.0 - yCenter);
            ScaleTransform st = new ScaleTransform(scale, scale);
            st.CenterX = xCenter;
            st.CenterY = yCenter;
            TranslateTransform tt = new TranslateTransform(xOffset, yOffset);
            tg.Children.Add(st);
            tg.Children.Add(tt);
            canvas1.RenderTransform = tg;
        }

        private void button2_Click(object sender, RoutedEventArgs e)
        {
            TransformGroup tg = new TransformGroup();
            double scale = 1000000;
            double xCenter = 200;
            double yCenter = 200;
            double xOffset = (canvas1.ActualHeight / 2.0 - xCenter);
            double yOffset = (canvas1.ActualWidth / 2.0 - yCenter);
            ScaleTransform st = new ScaleTransform(scale, scale);
            st.CenterX = xCenter;
            st.CenterY = yCenter;
            TranslateTransform tt = new TranslateTransform(xOffset, yOffset);
            tg.Children.Add(st);
            tg.Children.Add(tt);
            canvas1.RenderTransform = tg;
        }

    }
}

Thanks to anyone who can help!!!

A: 

This is caused by Canvas itself. It is not well perfomed for more advanced rendering. Insted you need to use a Visual class. It's a bit harder yet you gain the advantage of low level rendering.

Solution download

Here is the code: MainWindow.xaml

<Window x:Class="VisualTest.MainWindow"
 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
 Title="VisualLayer" Height="350.4" Width="496.8"
 xmlns:local="clr-namespace:VisualTest"
>
<Grid>
    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="Auto"></ColumnDefinition>
        <ColumnDefinition></ColumnDefinition>
    </Grid.ColumnDefinitions>

    <StackPanel Orientation="Vertical">
        <Button  Name="button1" Click="button1_Click"  Margin="5" Padding="5,0">
            Zoom WAY in to 0,0
        </Button>
        <Button Name="button2" Click="button2_Click" Margin="5" Padding="5,0">
            Zoom WAY in to 200, 200
        </Button>
        <Button Name="button3" Click="button3_Click" Margin="5" Padding="5,0">
            Zoom back
        </Button>
    </StackPanel>
    <local:DrawingCanvas Grid.Column="1" x:Name="drawingSurface" Background="White" ClipToBounds="True" 
                         MouseLeftButtonDown="drawingSurface_MouseLeftButtonDown"
            MouseLeftButtonUp="drawingSurface_MouseLeftButtonUp"
            MouseMove="drawingSurface_MouseMove">
    </local:DrawingCanvas>
</Grid>

MainWindow.xaml.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace VisualTest
{
 /// <summary>
 /// Interaction logic for MainWindow.xaml
 /// </summary>
 public partial class MainWindow : Window
 {
    // Variables for dragging shapes.
    private bool isDragging = false;
    private Vector clickOffset;
    private DrawingVisual selectedVisual;
    // Drawing constants.
    private Brush drawingBrush = Brushes.Black;
    private Brush selectedDrawingBrush = Brushes.LightGoldenrodYellow;
    private Pen drawingPen = new Pen(Brushes.SteelBlue, 3);
    private Size squareSize = new Size(10, 10);

    public MainWindow()
    {
        InitializeComponent();
        DrawingVisual v = new DrawingVisual();
        DrawSquare(v, new Point(0, 0));
        drawingSurface.AddVisual(v);
        v = new DrawingVisual();
        DrawSquare(v, new Point(200, 200));
        drawingSurface.AddVisual(v);
    }

    private void button1_Click(object sender, RoutedEventArgs e)
    {
        TransformGroup tg = new TransformGroup();
        double scale = 1000000;
        double xCenter = 0;
        double yCenter = 0;
        double xOffset = (drawingSurface.ActualHeight / 2.0 - xCenter);
        double yOffset = (drawingSurface.ActualWidth / 2.0 - yCenter);
        ScaleTransform st = new ScaleTransform(scale, scale);
        st.CenterX = xCenter;
        st.CenterY = yCenter;
        TranslateTransform tt = new TranslateTransform(xOffset, yOffset);
        tg.Children.Add(st);
        tg.Children.Add(tt);
        drawingSurface.RenderTransform = st;
    }

    private void button2_Click(object sender, RoutedEventArgs e)
    {
        TransformGroup tg = new TransformGroup();
        double scale = 1000000;
        double xCenter = 200;
        double yCenter = 200;
        double xOffset = (drawingSurface.ActualHeight / 2.0 - xCenter);
        double yOffset = (drawingSurface.ActualWidth / 2.0 - yCenter);
        ScaleTransform st = new ScaleTransform(scale, scale);
        st.CenterX = xCenter;
        st.CenterY = yCenter;
        TranslateTransform tt = new TranslateTransform(xOffset, yOffset);
        tg.Children.Add(st);
        tg.Children.Add(tt);
        drawingSurface.RenderTransform = st;
    }

    private void button3_Click(object sender, RoutedEventArgs e)
    {
        ScaleTransform st = new ScaleTransform(1, 1);
        drawingSurface.RenderTransform = st;
    }

    private void drawingSurface_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
    {
        Point pointClicked = e.GetPosition(drawingSurface);
        DrawingVisual visual = drawingSurface.GetVisual(pointClicked);
        if (visual != null)
        {
            // Calculate the top-left corner of the square.
            // This is done by looking at the current bounds and
            // removing half the border (pen thickness).
            // An alternate solution would be to store the top-left
            // point of every visual in a collection in the 
            // DrawingCanvas, and provide this point when hit testing.
            Point topLeftCorner = new Point(
                visual.ContentBounds.TopLeft.X ,
                visual.ContentBounds.TopLeft.Y );
            DrawSquare(visual, topLeftCorner);

            clickOffset = topLeftCorner - pointClicked;
            isDragging = true;

            if (selectedVisual != null && selectedVisual != visual)
            {
                // The selection has changed. Clear the previous selection.
                ClearSelection();
            }
            selectedVisual = visual;
        }          
    }

    // Rendering the square.
    private void DrawSquare(DrawingVisual visual, Point topLeftCorner)
    {
        using (DrawingContext dc = visual.RenderOpen())
        {
            Brush brush = drawingBrush;
            dc.DrawRectangle(brush, null,
                new Rect(topLeftCorner, squareSize));
        }
    }

    private void drawingSurface_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
    {
        isDragging = false;
    }

    private void ClearSelection()
    {
        Point topLeftCorner = new Point(
                    selectedVisual.ContentBounds.TopLeft.X ,
                    selectedVisual.ContentBounds.TopLeft.Y );
        DrawSquare(selectedVisual, topLeftCorner);
        selectedVisual = null;
    }

    private void drawingSurface_MouseMove(object sender, MouseEventArgs e)
    {
        if (isDragging)
        {
            Point pointDragged = e.GetPosition(drawingSurface) + clickOffset;
            DrawSquare(selectedVisual, pointDragged);
        }
    }
 }
}

DrawingCanvas.cs

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Media;
using System.Windows.Controls;
using System.Windows;

namespace VisualTest
{
 public class DrawingCanvas : Panel
 {
    private List<Visual> visuals = new List<Visual>();

    protected override Visual GetVisualChild(int index)
    {
        return visuals[index];
    }
    protected override int VisualChildrenCount
    {
        get
        {
            return visuals.Count;
        }
    }

    public void AddVisual(Visual visual)
    {
        visuals.Add(visual);

        base.AddVisualChild(visual);
        base.AddLogicalChild(visual);
    }

    public void DeleteVisual(Visual visual)
    {
        visuals.Remove(visual);

        base.RemoveVisualChild(visual);
        base.RemoveLogicalChild(visual);            
    }

    public DrawingVisual GetVisual(Point point)
    {
        HitTestResult hitResult = VisualTreeHelper.HitTest(this, point);
        return hitResult.VisualHit as DrawingVisual;            
    }

    private List<DrawingVisual> hits = new List<DrawingVisual>();
    public List<DrawingVisual> GetVisuals(Geometry region)
    {
        hits.Clear();
        GeometryHitTestParameters parameters = new GeometryHitTestParameters(region);
        HitTestResultCallback callback = new HitTestResultCallback(this.HitTestCallback);
        VisualTreeHelper.HitTest(this, null, callback, parameters);
        return hits;
    }

    private HitTestResultBehavior HitTestCallback(HitTestResult result)
    {
        GeometryHitTestResult geometryResult = (GeometryHitTestResult)result;
        DrawingVisual visual = result.VisualHit as DrawingVisual;
        if (visual != null &&
            geometryResult.IntersectionDetail == IntersectionDetail.FullyInside)
        {
            hits.Add(visual);
        }
        return HitTestResultBehavior.Continue;
    }

 }
}

Dragging system need to be rewrite. The idea is simple yet implementation is a bit complicated.

lukas
Thanks for the reply!I'm afraid there are two problems with this suggested solution. First, I'm not trying to drag a specific visual item, I'm trying to pan the whole canvas (move all visuals on the canvas). In a real-world example, zooming in could reveal fine detail with lots of visual objects. I need to pan around those objects as if shifting the canvas around.Second, I'm afraid your drag effect at 200,200 is still not smooth! Check it out--you can grab the square, but then you have to drag your mouse a little and it jumps into place, then drag a little more and it jumps again, etc.
FTLPhysicsGuy
it runs smooth on my laptop and it's not the demon of speed :) On second thought 1mln zoom + paning whole canvas with a lot of elements (whole earth egzample) is impossible. ScaleTransform is not ment to be more than 1000 IMO. What is more there is no need to transform and render 0.0 square when u drag 200.200. You need to render what you see on screen + 40%, 50% for smooth panning and certian level of deatals should be loading dynamicly while you zoom in/out. In other words, render what you see and a little bit more. It is a lot of work to make such container.
lukas