ok i when it try to insert two values in two different vectors it won't work the first one will work but the second won't be setted.
// Xstrike.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "Xstrike.h"
#include <vector>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
RECT *rect;
const UINT_PTR EVERYTHING_ID=0x1;
const UINT_PTR LBUTTONDOWN_ID=0x3;
const UINT_PTR TDENEMIE1_ID=0x4;
const UINT_PTR TAENEMIE1_ID=0x5;
int conno=2;
int side=0;
int cEnemie1=0;
int dEnemie1=1;
int aEnemie1=0;
int sEnemie1=1;
bool e1=true;
time_t now;
time_t tEnemie1;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
vector <POINT> vRegularShots;
vector <POINT> vS1Enemie1;
vector <POINT> vS2Enemie1;
VOID Paint(HDC hdc, HWND hWnd)
{
hdc=GetDC(hWnd);
HDC memDC=CreateCompatibleDC(hdc);
HBITMAP hMemMap=CreateCompatibleBitmap(hdc, 225, 350);
HBITMAP hOldMap=(HBITMAP)SelectObject(memDC, hMemMap);
Graphics draw(memDC);
// Drawing
Image bg(L"bg.jpg");
draw.DrawImage(&bg, 0, 0);
// Regular shots
Image shot(L"RegularShots.png");
long s=vRegularShots.size();
// Draw shots
for(long index=0; index < (long)vRegularShots.size(); ++index)
{
draw.DrawImage(&shot, vRegularShots[index].x, vRegularShots[index].y);
}
// Update the shots
for(long index=0; index < (long)vRegularShots.size(); ++index)
{
vRegularShots[index].y--;
}
// Create Enemies
if(dEnemie1==0)
{
if(cEnemie1<2)
{
if(aEnemie1==0)
{
SetTimer(hWnd, TAENEMIE1_ID, 550, NULL);
}
aEnemie1=1;
cEnemie1++;
}
else
{
KillTimer(hWnd, TDENEMIE1_ID);
}
dEnemie1=1;
}
// Draw enemies
for(long index=0; index < (long)vS1Enemie1.size(); ++index)
{
Image iEnemie1(L"Enemie1.png");
draw.DrawImage(&iEnemie1, vS1Enemie1[index].x, vS1Enemie1[index].y);
}
for(long index=0; index < (long)vS2Enemie1.size(); ++index)
{
Image iEnemie1(L"Enemie1.png");
draw.DrawImage(&iEnemie1, vS2Enemie1[index].x, vS2Enemie1[index].y);
}
// Update enemies
for(long index=0; index < (long)vS1Enemie1.size(); index++)
{
vS1Enemie1[index].x++;
vS1Enemie1[index].y++;
}
for(long index=0; index < (long)vS2Enemie1.size(); index++)
{
vS2Enemie1[index].x--;
vS2Enemie1[index].y++;
}
// Delete enemies
for(long index=0; index < (long)vS1Enemie1.size(); index++)
{
if(vS1Enemie1[index].x>225)
{
vS1Enemie1.erase(vS1Enemie1.begin()+index);
}
}
for(long index=0; index < (long)vS2Enemie1.size(); index++)
{
if(vS2Enemie1[index].x>225)
{
vS2Enemie1.erase(vS2Enemie1.begin()+index);
}
}
BitBlt(hdc, 0, 0, 225, 350, memDC, 0, 0, SRCCOPY);
ReleaseDC(hWnd, hdc);
SelectObject(memDC, hOldMap);
DeleteObject(hMemMap);
DeleteDC(memDC);
}
VOID CheckDead()
{
for(long index=0; index < (long)vRegularShots.size(); ++index)
{
vRegularShots[index].x, vRegularShots[index].y;
}
}
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize GDI+.
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_XSTRIKE, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_XSTRIKE));
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
GdiplusShutdown(gdiplusToken);
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_XSTRIKE));
wcex.hCursor = LoadCursor(hInstance, MAKEINTRESOURCE(IDC_CURSOR));
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_XSTRIKE);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX),
CW_USEDEFAULT, 0, 225, 350, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
POINT pt;
POINT pts;
switch (message)
{
case WM_CREATE:
SetTimer(hWnd, EVERYTHING_ID, 1, NULL);
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
Paint(hdc, hWnd);
EndPaint(hWnd, &ps);
break;
case WM_LBUTTONDOWN:
GetCursorPos(&pt);
ScreenToClient(hWnd, &pt);
if(conno==1)
{
conno++;
}
else
{
pt.x+=18;
conno--;
}
vRegularShots.push_back(pt);
SetTimer(hWnd, LBUTTONDOWN_ID, 350, NULL);
InvalidateRect(hWnd, rect, false);
break;
case WM_LBUTTONUP:
KillTimer(hWnd, LBUTTONDOWN_ID);
break;
case WM_TIMER:
switch(wParam)
{
case EVERYTHING_ID:
if(e1==true)
{
now=time(NULL);
tEnemie1=now+1;
e1=false;
}
now=time(NULL);
if(now==tEnemie1)
{
SetTimer(hWnd, TDENEMIE1_ID, 550, NULL);
}
InvalidateRect(hWnd, rect, false);
break;
case LBUTTONDOWN_ID:
GetCursorPos(&pt);
ScreenToClient(hWnd, &pt);
if(conno==1)
{
conno++;
}
else
{
pt.x+=18;
conno--;
}
vRegularShots.push_back(pt);
break;
case TDENEMIE1_ID:
pt.y=5;
pt.x=-26;
vS1Enemie1.push_back(pt);
pt.y=52;
pt.x=251;
vS2Enemie1.push_back(pt);
dEnemie1=0;
InvalidateRect(hWnd, rect, false);
break;
case TAENEMIE1_ID:
InvalidateRect(hWnd, rect, false);
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
the values in will be inserted in vS1Enemie1 but not in vS2Enemie1.
any idea?