Hello,
How these fields in 3ds (not max) file translated to OpenGL material?
- MAT_SHIN2PCT
- MAT_SHIN3PCT
- MAT_TRANSPARENCY
- MAT_XPFALL
- MAT_REFBLUR
- MAT_SELF_ILPCT
- MAT_SHADING
Hello,
How these fields in 3ds (not max) file translated to OpenGL material?
Have a look at http://www.the-labs.com/Blender/3DS-details.html
and http://www.the-labs.com/Blender/3dsspec.html
(sorry, spam prevention won't let me post these as links). You should understand, however, that 3DS is an obsolete proprietary format, so a complete specification is not available. If possible, I'd suggest a more readily-accessible format, such as COLLADA, or a custom format, in which case COLLADA is a good choice for an intermediate format.