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Hello,

I'm developing a car game where a person uses a wheel on a pc connected to two projectors. One projector should show the front view and the other the view from the back of the car. The object of the game is to park the car in a parking place. I decided to go with XNA and Racing game starter kit. I don't know how to render two cameras on different monitors.

Please advise how to split render in XNA with code and I hope someone out there has experience with the starter kit.

ps i would accept other solutions like wpf3d if they can manage good fps. I don't need a complex scene. A couple of buildings. Sprite background and two cars to park between them.

tnx v.

A: 

I found this link that links to this .zip . It uses a Second Windows form with device.Present(window2.Handle);

If anybody needs to modify the racing kit it's in the GameScreen.cs where i used manual present() & present(handle)

tomato