I only want to to the "DOSOMETHING" if
it's not already being run
Your question doesn't have enough information, so I can't help but make assumptions about your code.
My first assumption is that, based on the signature DataDisplayView_Paint(object s, PaintEventArgs e)
, your code runs on the GUI thread.
My second assumption is that your code DOSOMETHING
is synchronous.
With that in mind, here's version of your code which guarantees we only run DOSOMETHING
if its not already being run:
void DataDisplayView_Paint(object s, PaintEventArgs e)
{
//DOSOMETHING
}
The GUI thread will only process one message at a time, and your DataDisplayView_Paint
method does not exit until DOSOMETHING
completes. If you're doing anything with the GUI like drawing to a Graphics object or changing labels, then this code won't get invoked from more than one thread -- and if it does, .NET will throw an exception. In other words, you don't need any synchronization.
Let's assume DOSOMETHING
runs asyncronously -- now we have an interesting problem, but its very easy to solve, and you don't need any bools.
Essentially, all you're doing is disabling your event handler while DOSOMETHING runs, then re-enabling it. Instead of using a bool, unhook and rehook your event handler as needed:
void DataDisplayView_Paint(object s, PaintEventArgs e)
{
DataDisplayView.Paint -= DataDisplayView_Paint;
DoSomethingAsynchronously(); // re-hooks event handler when completed
}
void DoSomethingAsychronously()
{
ThreadPool.QueueUserWorkItem(() =>
{
try
{
// DOSOMETHING
}
finally
{
// may need a lock around this statement
DataDisplayView.Paint += DataDisplayView_Paint;
}
});
}