See any of the YUI widgets. Eg multiple YUI-enhanced buttons on a page.
Creating multiple instances with per-instance data
The basic technique is shown below.
Since the calling program uses new, a new instance of the Larry.widget object is created for each widget. So each widget has its own, separate object "this" and uses it for storing per-instance data.
At the same time, the object's prototype holds the functions. So all of the widgets share the same functions, but have their set of data.
Larry = {}; // Create global var
Larry.widget = function (options) {
// create with new. Eg foo = new Larry.widget({an_option: true, id: "q_el"});
// options: object with members:
// an_option
// id
// Then call foo.xyz(); to get the widget to do xyz
this.init(options);
};
Larry.widget.prototype = {
constructor: Larry.widget,
// Setting the constructor explicitly since we're setting the entire
// prototype object.
// See http://stackoverflow.com/questions/541204/prototype-and-constructor-object-properties/541268#541268
init: function(options) {
this.id = options.id;
this.an_option= options.an_option;
this._function_a(); // finish initialization via a function.
}, // remember that function init is a member of the object, so separate
// the functions using commas
_function_a: function() {
// This is a "private" function since it starts with _
// Has access to "this" and its members (functions and vars)
....
},
xyz: function() {
// This is a "public" function.
// Has access to "this" and its members (functions and vars)
...
} // Note: NO TRAILING COMMA!
// IE will choke if you include the trailing comma.
}