I am attempting to observe the performance of a flash application on the client side using JavaScript. The main thing I'm interested in is if the flash application has completed downloading all of the assets it needs.
Is there a way to determine if assets are still being downloaded by the browser regardless of the container downloading the assets? Can I perhaps examine the size of the swf object (as I presume it changes as assets are downloaded). Is there another clever trick I can use to approach this that doesn't involve using ExternalInterface in my Flash App to communicate out?