i like import c++ dll in my c# application how can i Do this?, what is concept i need to use for this?
You need to look at different kinds of interop. The easiest is P/Invoke. Then is is COM Interop. And then finally you can use Managed C++
suppose this DLL that compile with MinGW. in C-sharp you can follow this code:
using System.Runtime.InteropServices;
using System;
class call_dll {
[StructLayout(LayoutKind.Sequential, Pack=1)]
private struct STRUCT_DLL {
public Int32 count_int;
public IntPtr ints;
}
[DllImport("mingw_dll.dll")]
private static extern int func_dll(
int an_int,
[MarshalAs(UnmanagedType.LPArray)] byte[] string_filled_in_dll,
ref STRUCT_DLL s
);
public static void Main() {
byte[] string_filled_in_dll = new byte[21];
STRUCT_DLL struct_dll = new STRUCT_DLL();
struct_dll.count_int = 5;
int[] ia = new int[5];
ia[0] = 2; ia[1] = 3; ia[2] = 5; ia[3] = 8; ia[4] = 13;
GCHandle gch = GCHandle.Alloc(ia);
struct_dll.ints = Marshal.UnsafeAddrOfPinnedArrayElement(ia, 0);
int ret=func_dll(5,string_filled_in_dll, ref struct_dll);
Console.WriteLine("Return Value: " + ret);
Console.WriteLine("String filled in DLL: " + System.Text.Encoding.ASCII.GetString(string_filled_in_dll));
}
}
Have access to the C++ library source
The cleanest way is to use C++ Interop to create a wrapper as a mixed mode assembly. This allows you to use the pragmas managed and unmanaged to switch between native and managed code. This way you can nicely wrap your C++ class with a managed C++ wrapper and call it from (of course) managed C#.
Be aware this won't work under Mono.
Don't have access to the C++ library source, but know a bit of C++?
You can write a small managed wrapper in managed C++ to call the unmanaged C++ library due to C++'s unique ability to call COM natively.
This is done using custom runtime callable wrappers, or CRCWs. You can then call your managed wrapper directly from C# using native .Net types and all.
Benefits of this (as stated by MSDN):
The interop code is built into the application, so there is no dependency on a separate assembly. Also, the exposed managed interface is customized to be more .NET-like. For example, the RenderFile method takes a System.String instead of a char*. The managed version of the COM interface is called a Custom Runtime Callable Wrapper (CRCW).
Don't have access to the C++ library source and don't know C++?
Then you are stuck with C++ COM Interop which is a bit more messy. You'll need to generate a wrapper using Tlbimp.exe.
It's messy because:
- Types that don't have a direct match in managed code are exposed as IntPtr pointer types (quite difficult to handle in C#)
- The resulting assemlblies will be very large as interfaces for everything in the library are generated (not just the stuff you want).
- You'll have to deloy an additional assembly with your application and manage versioning etc...