I am trying to build a program that has a button, and everytime that button is clicked, it moves the button and adds to the score. However, I am trying to disable the Enter key, or suppress the command when pressed. Here is what I have so far
private void button1_Click(object sender, EventArgs e, KeyEventArgs k)
{
if (k.KeyCode == Keys.Enter)
{
k.SuppressKeyPress = true;
}
score = score + 10;
timesClicked++;
int rand1 = RandomNumber(1, 400);
int rand2 = RandomNumber(1, 400);
button1.Location = new Point(rand1, rand2);
toolStripScore.Text = ("Your score is " + score);
toolStripClicks.Text = ("You've clicked the button{0} times " + timesClicked);
winCheck();
}
This is what I added to prevent the enter key from going in.
if (k.KeyCode == Keys.Enter) { k.SuppressKeyPress = true; }
However it generates the error... "No overload for 'button1_Click' matches delegate 'System.EventHandler'" And when clicked to show the location, it opens the code for Form1.Designer and points to this this line. "this.button1.Click += new System.EventHandler(this.button1_Click);"
Any help on resolving this issue would be much appreciated.