Add a dependency property to the UserControl:-
public ICommand EnterKeyCommand
{
get { return GetValue(EnterKeyCommandProperty) as ICommand; }
set { SetValue(EnterKeyCommandProperty, value); }
}
public static readonly DependencyProperty EnterKeyCommandProperty =
DependencyProperty.Register(
"EnterKeyCommand",
typeof(ICommand),
typeof(MyControl),
null);
Attach a handler for the Keyup event on the UserControl using the AddHandler method:-
void MyControl()
{
InitializeComponent();
this.AddHandler(UIElement.KeyUpEvent, new KeyEventHandler(UserControl_KeyUp), true); //Note that last parameter important
}
void UserControl_KeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter && EnterKeyCommand != null && EnterKeyCommand.CanExecute(null))
{
EnterKeyCommand.Execute(null);
}
}
Note the point here is that the use of AddHandler allows you to intercept an event that has already been handled.
Also note that this is simplified for clarity. In reality you would also want to implement another dependency property for the Command parameter and pass that to CanExecute and Execute instead of null. You would also need to detect whether the OriginalSource is a TextBox that has AcceptsReturn set to true.