The AbsoluteLayout class (and contained LayoutParams class with x and y properties) is deprecated. While it is possible to roll my own class that extends ViewGroup and enables me to control the absolute positioning of the child views - is this the best approach for sprite animation?
First of all, I've made the assumption that moving ImageViews around by changing their x and y position will be more efficient than redrawing bitmaps inside a SurfaceView. Is this assumption right?
My wider question is really: what is the best approach for animating sprites in Android?