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Hi, I have a game application, and I am tracking its framerate. I can compile with the various SDK's without problem. I tried to add the minSdkVersion and targetSdkVersion to make it so the app installer did not say I needed to access the phone state and SD card. That worked on the installer, but when I played the game, some of the resource views get tweaked a bit, and when I play the game, the framerate dropped from the 50+ fps I was experiencing to less than 30 fps.

Any ideas?

Thanks -- Rick