I'm working on a game (something like chess) where every move needs to be saved into a database per move.
Since it's very important that both reads and writes are fast, and I don't need complex queries, I'm probably going to go with a NoSQL solution.
Which one though? I'm thinking about MongoDB but will its durability be an issue?
It's not the end of the world if some game movelists are corrupted, but would be problematic if it occurs too often.
Suggestions?
Thanks.