Hi,
I have written a structure in VC++. I have made a dll of the VC++ code and calling this dll in C# using PInvoke.
The VC++ dll looks like this
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <tchar.h>
#include <iostream>
#if defined(_MSC_VER)
#include <windows.h>
#define DLL extern "C" __declspec(dllexport)
#else
#define DLL
#endif
struct SYSTEM_OUTPUT
{
    int status;
};
DLL SYSTEM_OUTPUT* getStatus()
{
    SYSTEM_OUTPUT* output;
    output->status = 7;
    return output;
}
I am calling the getStatus() function from the dll in my C# code, which looks as follows;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace UsingReturnStructDLL
{
    [StructLayout(LayoutKind.Sequential)]
    public struct SYSTEM_OUTPUT
    {
        [MarshalAs(UnmanagedType.I4)]
        int Status;
    }
public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }
        public SYSTEM_OUTPUT output;
        [DllImport("ReturnStructDLL", EntryPoint = "getStatus")]
        [return: MarshalAs(UnmanagedType.Struct)]
        public extern static SYSTEM_OUTPUT getStatus();
        private void button1_Click(object sender, EventArgs e)
        {
            try
            {
                SYSTEM_OUTPUT output = getStatus();
            }
            catch (AccessViolationException e)
            {
                label1.Text = e.Message;
            }
        }
    }
}
I want to retrieve the values in the struct in my C# code. With the above setup of my code, I am getting the following error;
Cannot marshal 'return value': Invalid managed/unmanaged type combination (Int32/UInt32
must be paired with I4, U4, or Error).
Can someone please help me with the issue?
Thanks.