I cannot figure this out. The workflow of passing IEnumerable<T> (T is some my class, but it is not relevant here) basically looks like this:
var a = GetEntireCollection(); // so I get IEnumerable<T>
...
var b = a.Where(condition1);
...
var c = b.Where(condition2);
...
So I filter out more and more items from the collection, finally I call:
if (z.IsEmpty())
throw new Exception();
Foo(z);
and Foo is
public void Foo(IEnumerable<T> p)
{
pool = p.OrderByDescending(it => it.MyProperty).ToList();
if (pool.IsEmpty())
throw new Exception(pool.Count().ToString() + ", " + p.Count().ToString());
...
All I do, is order the collection.
Now, my program crashes with exception -- it says that p has Count = 1, and pool has Count = 0. What's more when I point out p and require the results (I run program using Visual Studio) it says, the collection yielded with no results (or somethig similar, not verbatim quote).
Questions:
- how can non-empty collection become empty just by reordering?
- how can collection Count can be > 0, when there are no items in it?
I am asking because I would like to know how to avoid this situation, but honestly, when I am looking at the code it seems 100% legit for me.
Technical background:
- it is pure C# code, no asm inlines, or anything like this
- no threads
- no external libraries, except for Where (which comes from Linq) this is all my code
Edits
Edit 1
public static bool IsEmpty<T>(this IEnumerable<T> coll)
{
var iter = coll.GetEnumerator();
return !iter.MoveNext();
}
Edit 2
Just before I call Foo(z) I check if the z is empty, so the code looks like this:
if (z.IsEmpty())
throw new Exception();
Foo(z);
SOLVED
As Jon suggested (C# sharpshooting I would say) one of the conditions was time dependent. So when the collection evaluation was forced the condition changed and I get in fact another collection.