Hi there.
I'm a first-time user of the AOP features of Unity 2.0 and would like some advice. My goal is to be able to log method calls in an ASPX page, like so:
public partial class Page2 : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
[Log]
private void Testing()
{
}
}
Here is the code for the LogAttribute
:
public class LogAttribute : HandlerAttribute
{
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new LogHandler(Order);
}
}
Now the LogHandler
:
public class LogHandler : ICallHandler
{
public LogHandler(int order)
{
Order = order;
}
public IMethodReturn Invoke(IMethodInvocation input, GetNextHandlerDelegate getNext)
{
string className = input.MethodBase.DeclaringType.Name;
string methodName = input.MethodBase.Name;
string preMethodMessage = string.Format("{0}.{1}", className, methodName);
System.Diagnostics.Debug.WriteLine(preMethodMessage);
return getNext()(input, getNext);
}
public int Order { get; set; }
}
The problem I have is how to use the [Log]
attribute. I've seen plenty of example of how to configure the interception settings, for example:
container.AddNewExtension<Interception>();
container.Configure<Interception>().SetDefaultInterceptorFor<ILogger>(new InterfaceInterceptor());
But this implies that I have an interface to intercept, which I don't. I have the ASPX page which uses the [Log]
attribute.
so how can I configure Unity to make use of the [Log]
attribute? I've done this before using PostSharp and would like to be able to use Unity to do the same.
Cheers. Jas.