I have 1 thread streaming data and a 2nd (the threadpool) processing the data. The data processing takes around 100ms so I use to second thread so not to hold up the 1st thread.
While the 2nd thread is processing the data the 1st thread adds the data to a dictionary cache then when the 2nd thread is finished it processes the cached values.
My questions is this how should be doing producer /consumer code in C#?
public delegate void OnValue(ulong value);
public class Runner
{
public event OnValue OnValueEvent;
private readonly IDictionary<string, ulong> _cache = new Dictionary<string, ulong>(StringComparer.InvariantCultureIgnoreCase);
private readonly AutoResetEvent _cachePublisherWaitHandle = new AutoResetEvent(true);
public void Start()
{
for (ulong i = 0; i < 500; i++)
{
DataStreamHandler(i.ToString(), i);
}
}
private void DataStreamHandler(string id, ulong value)
{
_cache[id] = value;
if (_cachePublisherWaitHandle.WaitOne(1))
{
IList<ulong> tempValues = new List<ulong>(_cache.Values);
_cache.Clear();
_cachePublisherWaitHandle.Reset();
ThreadPool.UnsafeQueueUserWorkItem(delegate
{
try
{
foreach (ulong value1 in tempValues)
if (OnValueEvent != null)
OnValueEvent(value1);
}
finally
{
_cachePublisherWaitHandle.Set();
}
}, null);
}
else
{
Console.WriteLine(string.Format("Buffered value: {0}.", value));
}
}
}
class Program
{
static void Main(string[] args)
{
Stopwatch sw = Stopwatch.StartNew();
Runner r = new Runner();
r.OnValueEvent += delegate(ulong x)
{
Console.WriteLine(string.Format("Processed value: {0}.", x));
Thread.Sleep(100);
if(x == 499)
{
sw.Stop();
Console.WriteLine(string.Format("Time: {0}.", sw.ElapsedMilliseconds));
}
};
r.Start();
Console.WriteLine("Done");
Console.ReadLine();
}
}