Hello people,
I am using C# and Microsoft.Xna.Framework.Audio;
I have managed to record some audio into a byte[] array and I am able to play it back.
The audio comes in as 8 bit unsigned data, and I would like to convert it into 16 bit mono signed audio so I can read the frequency what not.
I have read a few places that for sound sampling you perform a Bitwise Operator Or and shift the bits 8 places.
I have performed the code as follows;
soundArray[i] = (short)(buffer[i] | (buffer[i + 1] << 8));
What I end up with is a lot of negative data.
From my understanding it would mostly need to be in the positive and would represent a wave length of data.
Any suggestions or help greatly appreciated,
Cheers.
MonkeyGuy.