This is a bit of a tricky proposition as you must ensure the following on a given Close event
- The timer is stopped. This is fairly straight forward
- The control being updated isn't disposed when the delegate is run. Again straight forward.
- The code currently running off of a timer tick has completed. This is harder but doable
- There are no pending Invoke methods. This is quite a bit harder to accomplish
I've run into this problem before and I've found that preventing this problem is very problematic and involves a lot of messy, hard to maintain code. It's much easier to instead catch the exceptions that can arise from this situation. Typically I do so by wrapping the Invoke method as follows
static void Invoke(ISynchronizedInvoke invoke, MethodInvoker del) {
try {
invoke.Invoke(del,null);
} catch ( ObjectDisposedException ) {
// Ignore. Control is disposed cannot update the UI.
}
}
There is nothing inherently wrong with ignoring this exception if you're comfortable with the consequences. That is if your comfortable with the UI not updating after it's already been disposed. I certainly am :)
The above doesn't take care of issue #2 though and it still needs to be done manually in your delegate. When working with WinForms I often use the following overload to remove that manual check as well.
static void InvokeControlUpdate(Control control, MethodInvoker del) {
MethodInvoker wrapper = () => {
if ( !control.IsDisposed ) {
del();
}
};
try {
control.Invoke(wrapper,null);
} catch ( ObjectDisposedException ) {
// Ignore. Control is disposed cannot update the UI.
}
}
Note
As Hans noted ObjectDisposedException
is not the only exception that can be raised from the Invoke method. There are several others, including at least InvalidOperationException
that you need to consider handling.