Quote from: http://msdn.microsoft.com/en-us/library/aa645739(VS.71).aspx
"Invoking an event can only be done from within the class that declared the event."
I am puzzled why there is such restriction. Without this limitation I would be able to write a class (one class) which once for good manages sending the events for a given category -- like INotifyPropertyChanged.
With this limitation I have to copy and paste the same (the same!) code all over again. I know that designers of C# don't value code reuse too much (*), but gee... copy&paste. How productive is that?
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string name)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(name));
}
}
In every class changing something, to the end of your life. Scary!
So, while I am reverting my extra sending class (I am too gullible) to old, "good" copy&paste way, can you see
what terrible could happen with the ability to send events for a sender?
If you know any tricks how to avoid this limitation -- don't hesitate to answer as well!
(*) with multi inheritance I could write universal sender once for good in even clearer manner, but C# does not have multi inheritance
Edits
The best workaround so far
Introducing interface
public interface INotifierPropertyChanged : INotifyPropertyChanged
{
void OnPropertyChanged(string property_name);
}
adding new extension method Raise for PropertyChangedEventHandler. Then adding mediator class for this new interface instead of basic INotifyPropertyChanged.
So far it is minimal code that let's send you message from nested object in behalf of its owner (when owner required such logic).
THANK YOU ALL FOR THE HELP AND IDEAS.
Edit 1
Guffa wrote:
"You couldn't cause something to happen by triggering an event from the outside,"
It is interesting point, because... I can. It is exactly why I am asking. Take a look.
Let's say you have class string. Not interesting, right? But let's pack it with Invoker class, which send events every time it changed.
Now:
class MyClass : INotifyPropertyChanged
{
public SuperString text { get; set; }
}
Now, when text is changed MyClass is changed. So when I am inside text I know, that if only I have owner, it is changed as well. So I could send event on its behalf. And it would be semantically 100% correct.
Remark: my class is just a bit smarter -- owner sets if it would like to have such logic.
Edit 2
Idea with passing the event handler -- "2" won't be displayed.
public class Mediator
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string property_name)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(property_name));
}
public void Link(PropertyChangedEventHandler send_through)
{
PropertyChanged += new PropertyChangedEventHandler((obj, args) => {
if (send_through != null)
send_through(obj, args);
});
}
public void Trigger()
{
OnPropertyChanged("hello world");
}
}
public class Sender
{
public event PropertyChangedEventHandler PropertyChanged;
public Sender(Mediator mediator)
{
PropertyChanged += Listener1;
mediator.Link(PropertyChanged);
PropertyChanged += Listener2;
}
public void Listener1(object obj, PropertyChangedEventArgs args)
{
Console.WriteLine("1");
}
public void Listener2(object obj, PropertyChangedEventArgs args)
{
Console.WriteLine("2");
}
}
static void Main(string[] args)
{
var mediator = new Mediator();
var sender = new Sender(mediator);
mediator.Trigger();
Console.WriteLine("EOT");
Console.ReadLine();
}
Edit 3
As an comment to all argument about misuse of direct event invoking -- misuse is of course still possible. All it takes is implementing the described above workaround.
Edit 4
Small sample of my code (end use), Dan please take a look:
public class ExperimentManager : INotifierPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public void OnPropertyChanged(string property_name)
{
PropertyChanged.Raise(this, property_name);
}
public enum Properties
{
NetworkFileName,
...
}
public NotifierChangedManager<string> NetworkFileNameNotifier;
...
public string NetworkFileName
{
get { return NetworkFileNameNotifier.Value; }
set { NetworkFileNameNotifier.Value = value; }
}
public ExperimentManager()
{
NetworkFileNameNotifier =
NotifierChangedManager<string>.CreateAs(this, Properties.NetworkFileName.ToString());
...
}