Hey guys I just had a simple question. Does glTexParamter act on all textures or just the texture that is currently bound
So like if I call this at the texture load:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
And this on another texture load:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
When I bind the first texture will it just use the last value I set (GL_CLAMP) or will it use the values set while the texture was bound?