hi, i wrote a nice plugin which transforms IMG to canvas
jQuery.fn.img2canvas = function() {
return this.each(function(){
if($(this).get(0).tagName=='IMG'&&$(this).parent().get(0).tagName!='CANVAS')
{
//alert($(this).get(0).tagName);
$(this).load(function()
{
var c = $("<canvas class=' img2canvas'>"+$(this).outerHTML()+"</canvas>");
//var c = $("<canvas></canvas>");
$(c).attr('width', this.width);
$(c).attr('height', this.height);
var ctx = $(c)[0].getContext( "2d" );
var img = new Image();
img.src = $(this).attr('src');
ctx.drawImage(img, 0, 0);
$(c).data('imgsrc', this.src);
$(c).attr('id', $(this).attr('id')+'_canvas');
$(this).replaceWith($(c));
});
}
});
};
so far so good. but there is no way i can continue working with these canvas.
$('img').img2canvas(); //creating the canvas
$('.img2canvas').css('border', '6px solid red'); //but there is no canvas yet
$('canvas').each(function(){alert($(this).data('imgsrc'));}); // still no canvas
$('.img2canvas').each(function(){alert($(this).data('imgsrc'));}); //still no canvas
does not help.
what do i need to do to keep the plugin architecture and being able to continue working on the canvas elements? you can see a live demo here http://www.andcontext.com/inimad/sto_demo.php
thx for your input.