The reason for the "strange" addresses such as main+0
, main+1
, main+3
, main+6
and so on, is because each instruction takes up a variable number of bytes. For example:
main+0: push %ebp
is a one-byte instruction so the next instruction is at main+1
. On the other hand,
main+3: and $0xfffffff0,%esp
is a three-byte instruction so the next instruction after that is at main+6
.
And, since you ask in the comments why movl
seems to take a variable number of bytes, the explanation for that is as follows.
Instruction length depends not only on the opcode (such as movl
) but also the addressing modes for the operands as well (the things the opcode are operating on). I haven't checked specifically for your code but I suspect the
movl $0x1,(%esp)
instruction is probably shorter because there's no offset involved - it just uses esp
as the address. Whereas something like:
movl $0x2,0x4(%esp)
requires everything that movl $0x1,(%esp)
does, plus an extra byte for the offset 0x4
.
In fact, here's a debug session showing what I mean:
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
c:\pax> debug
-a
0B52:0100 mov word ptr [di],7
0B52:0104 mov word ptr [di+2],8
0B52:0109 mov word ptr [di+0],7
0B52:010E
-u100,10d
0B52:0100 C7050700 MOV WORD PTR [DI],0007
0B52:0104 C745020800 MOV WORD PTR [DI+02],0008
0B52:0109 C745000700 MOV WORD PTR [DI+00],0007
-q
c:\pax> _
You can see that the second instruction with an offset is actually different to the first one without it. It's one byte longer (5 bytes instead of 4, to hold the offset) and actually has a different encoding c745
instead of c705
.
You can also see that you can encode the first and third instruction in two different ways but they basically do the same thing.
The and $0xfffffff0,%esp
instruction is a way to force esp
to be on a specific boundary. This is used to ensure proper alignment of variables. Many memory accesses on modern processors will be more efficient if they follow the alignment rules (such as a 4-byte value having to be aligned to a 4-byte boundary). Some modern processors will even raise a fault if you don't follow these rules.
After this instruction, you're guaranteed that esp
is both less than or equal to its previous value and aligned to a 16 byte boundary.
The gs:
prefix simply means to use the gs
segment register to access memory rather than the default.
The instruction mov %eax,-0xc(%ebp)
means to take the contents of the ebp
register, subtract 12 (0xc
) and then put the value of eax
into that memory location.
Re the explanation of the code. Your function
function is basically one big no-op. The assembly generated is limited to stack frame setup and teardown, along with some stack frame corruption checking which uses the afore-mentioned %gs:14
memory location.
It loads the value from that location (probably something like 0xdeadbeef
) into the stack frame, does its job, then checks the stack to ensure it hasn't been corrupted.
Its job, in this case, is nothing. So all you see is the function administration stuff.
Stack set-up occurs between function+0
and function+12
. Everything after that is setting up the return code in eax
and tearing down the stack frame, including the corruption check.
Similarly, main
consist of stack frame set-up, pushing the parameters for function
, calling function
, tearing down the stack frame and exiting.
Comments have been inserted into the code below:
0x08048428 <main+0>: push %ebp ; save previous value.
0x08048429 <main+1>: mov %esp,%ebp ; create new stack frame.
0x0804842b <main+3>: and $0xfffffff0,%esp ; align to boundary.
0x0804842e <main+6>: sub $0x10,%esp ; make space on stack.
0x08048431 <main+9>: movl $0x3,0x8(%esp) ; push values for function.
0x08048439 <main+17>: movl $0x2,0x4(%esp)
0x08048441 <main+25>: movl $0x1,(%esp)
0x08048448 <main+32>: call 0x8048404 <function> ; and call it.
0x0804844d <main+37>: leave ; tear down frame.
0x0804844e <main+38>: ret ; and exit.
0x08048404 <func+0>: push %ebp ; save previous value.
0x08048405 <func+1>: mov %esp,%ebp ; create new stack frame.
0x08048407 <func+3>: sub $0x28,%esp ; make space on stack.
0x0804840a <func+6>: mov %gs:0x14,%eax ; get sentinel value.
0x08048410 <func+12>: mov %eax,-0xc(%ebp) ; put on stack.
0x08048413 <func+15>: xor %eax,%eax ; set return code 0.
0x08048415 <func+17>: mov -0xc(%ebp),%eax ; get sentinel from stack.
0x08048418 <func+20>: xor %gs:0x14,%eax ; compare with actual.
0x0804841f <func+27>: je <func+34> ; jump if okay.
0x08048421 <func+29>: call <_stk_chk_fl> ; otherwise corrupted stack.
0x08048426 <func+34>: leave ; tear down frame.
0x08048427 <func+35>: ret ; and exit.
I think the reason for the %gs:0x14
may be evident from above but, just in case, I'll elaborate here.
It uses this value (a sentinel) to put in the current stack frame so that, should something in the function do something silly like write 1024 bytes to a 20-byte array created on the stack or, in your case:
char buffer1[5];
strcpy (buffer1, "Hello there, my name is Pax.");
then the sentinel will be overwritten and the check at the end of the function will detect that, calling the failure function to let you know, and then probably aborting so as to avoid any other problems.
If it placed 0xdeadbeef
onto the stack and this was changed to something else, then an xor
with 0xdeadbeef
would produce a non-zero value which is detected in the code with the je
instruction.
The relevant bit is paraphrased here:
mov %gs:0x14,%eax ; get sentinel value.
mov %eax,-0xc(%ebp) ; put on stack.
;; Weave your function
;; magic here.
mov -0xc(%ebp),%eax ; get sentinel back from stack.
xor %gs:0x14,%eax ; compare with original value.
je stack_ok ; zero/equal means no corruption.
call stack_bad ; otherwise corrupted stack.
stack_ok: leave ; tear down frame.