Hi,
Initially...
I started programming in C. that was was 10 years back(college). The IDE i used was Turbo C++ IDE.
- All my c programs were 16bit.
- Memory Model : Huge.
- Graphics : 4bit (16 colors).
- Graphics Driver: EGAVGA.BGI
- Resolution: 640x480.
OS: MS-DOS 6.0 (under windows98 it is 7.0 - which always gave an accelerated execution of code)
Sample programs were [my computer like win3.1 still have some pending work], [paint brush - 16 colors], [graphics mouse pointer generator], 16 bit font generator... and so on.. (these i have not yet published anywhere).
It is huge(memory model) because i extensively used C Graphics Library of Borland Turbo C.
Here is my request...
I wanted to document my work. Just in leisure time. and to just rewind the old concepts and to implement the same in win32 api. I like the way i wrote the codes and i really enjoyed seeing the outout as expected but still wanting more for which i never gave up but it got outdated and i am with win32api.
The emulation of win98 16bit graphics was perfect. BUT in windows xp the virtual machine output was totally different and the graphics was shabby when i run my graphics programs(GUI).
Because of this i could not take a print screen of a module. One alternative i have is to use a win98 machine... run my programs and then can do the print screen.
What i thought was there should be an option to emulate the real 16 bit environment in windows xp like in windows98. So i am here to get some suggestions. Thank you.