I've been messing around with the transforms option in WPF. How can I "add" a new transform to the existing one? I need to perform several different scalings from several different points at unknowable different times and simply add them on to the existing object, rather than re-creating a new transform with just the new scale in it. I've been trying, for example, RenderTransform.Value.ScaleAt(stuff), but nothing seems to happen. I'm in C#.
Thanks.