Onmouseover moves my image down 50px (storyboard1) Onmouseout moves my image back up 50px (storyboard2)
My problem is that if you mouseover quickly and then back out again it makes the animation stutter because storyboard1 isn't completing its animation, it stops when I mouseout. How can I use the completed event handler or some other method to force storyboard1 to fully complete before storyboard2 is allowed to begin?
I tried hooking up the completed event handler which creates a method in my C# code. In that code I tried setting a global bool to true if the storyboard completed, and then in my mouseout event I said if my bool is not true then don't being storyboard2, which didn't work.