Hi, I am trying to create a new bitmap file using C. This is a struct for the .bmp file header.
#define uint16 unsigned short
#define uint32 unsigned long
#define uint8 unsigned char
typedef struct
{
uint16 magic; //specifies the file type "BM" 0x424d
uint32 bfSize; //specifies the size in bytes of the bitmap file
uint16 bfReserved1; //reserved; must be 0
uint16 bfReserved2; //reserved; must be 0
uint32 bOffBits;
} BITMAPFILEHEADER;
In my program I am doing this.
main() {
FILE* fp;
fp = fopen("test.bmp", "wb");
BITMAPFILEHEADER bmfh;
BITMAPINFOHEADER bmih;
bmfh.magic = 0x4d42; // "BM" magic word
bmfh.bfSize = 70;
bmfh.bfReserved1 = 0;
bmfh.bfReserved2 = 0;
bmfh.bOffBits = 54;
fwrite(&bmfh, sizeof(BITMAPFILEHEADER), 1, fp);
fclose(fp);
}
So, when I read my test.bmp file it should contain 14 bytes (size of the stuct) and the values should be
42 4d 46 00 00 00 00 00 00 00 36 00 00 00
But if I read the file it shows me 16 bytes:
42 4d 04 08 46 00 00 00 00 00 00 00 36 00 00 00
From where does this "04 08" come.? My bmp file becomes corrupted.
My question is that in binary file I/O if I write a structure to a file and its size is not multiple of 4Bytes (32 bit), does it automatically change the structure?
Any idea how to get around with this?