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There's a decent amount of information out there on the Activity lifecycle. But I'm surprised how difficult it is to find a comprehensive description of the rendering lifecycle. By that I mean the order and rules by which a tree of nested activities, views, and drawables get to be sized and drawn to the screen, and the points at which a developer can modify rendering behavior.

+1  A: 

See if this helps http://d.android.com/guide/topics/ui/how-android-draws.html

Alex Volovoy