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227

answers:

1

Hi folks,

in my spare time I'm engaged with writing a little game using Microsofts XNA framework. Reviewing the very first prototype which I wrote to get aquainted with XNA, I found it annoying that there is no possibility to structure my (drawable) game components in a hierarchical manner. I was close to implement a kind of Composite(Drawable)GameComponent in order to do that. But before reinventing the wheel I ask you: What is your preferred way to manage and structure hierarchically related game components?

Thx, Prensen

+4  A: 

XNA is a framework for writing game engines, not a game engine :) You're talking about a scene graph

Jimmy
I'll have to second this motion :-)
Joel Martinez