Say I have
public class family
{
public person father;
public person mother;
public person[] child;
}
public class person
{
public string name;
public int age;
}
What I want to do is add a function to family that will allow me to specify the location I want a new person saved to.
If there were C I would pass in a pointer to person so I could point it at a new person but I am somewhat new to C# and don't know what to do here. So I want it to look something like this:
public void SavePerson(int newAge, string newName, ??? location)
{
person addMe = new person();
addMe.age = newAge;
addMe.name = newName;
location = addMe;
}
I don't want to change the previous content of location. If it used to point at Frank, I want to keep Frank just the way he was, I just want it to now point at John (because other things may still be pointing at Frank)
The reason I need this is because I have an interface and classes much more complicated than this. But there is one class I need to create and save a lot (and it appears all over in a large NHibernate created object) and I would like to roll that into one function for simplicity's sake.