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33

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1

Hi,

Anytime I resize my XNA Window to the smallest possible resolution (0 pixels high) the program starts invoking LoadContent again which causes my app to crash (since I only want it to load content once). What can I do, is there a way I can stop the user from resizing my window too much (such as setMinimumSize in Java). Or is there another solution?

Thanks,

+1  A: 

To stop the user resizing your window too much, set the MinimumSize property on the form associated with the game window.

Add the following references to your project:

System.Drawing
System.Windows.Forms

Add constants for your desired minimum size:

const int MIN_SIZE_X = 300;
const int MIN_SIZE_Y = MIN_SIZE_X;

Add the following to your constructor or Initialize function.

System.Windows.Forms.Form.FromHandle(Window.Handle).MinimumSize = new System.Drawing.Size(MIN_SIZE_X, MIN_SIZE_Y);
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