views:

99

answers:

3
+1  Q: 

Programming Books

I am wanting to purchase some books to get me started in game development. I was hoping that I could find some books that were actually used at game programming colleges but cant seem to find a place to find them. If anyone attends a game programming college and can provide me with the books required to take the courses that would be great. I am not really an e-book person I would rather sit down and read a book. If anyone who had a really good beginning game programming book that they can recommend please let me know. I have looked online and there are so many and so many different reviews for each of them. I would like to get some input from people who have read the books and have felt confident that they learned something from it.

Edit: Anyone else have any input. Not a whole lot of responses here.

+1  A: 

I can't recommend any books, but I do have a related recommendation; Don't look so much for "game programming books". Instead, look for two kinds of books:

1) Game design books. That is; not 'design' as in graphics, but design as in something about the theories and applications of game application design, that covers topics like AI, 'game loops', threading and objects and the like. Something that covers not "how to make a roleplaying game in c# in 21 days", but instead something that covers the important, general topics that game programming involves, in general.

2) Detailed books on the languages, techniques and technologies that you will likely use to create the kind of game you might be interested in doing... without a game-specific focus, but rather a focus on high-quality, high-performance, highly-scalable code.

The type of books you are looking for probably are what I noted as number 1 above; but I just recommend that you avoid the more simplistic game programming books that emphasize they'll have you creating some game with (insert language) in the book.

Andrew Barber
I will definitely will look into some game design books as you suggested. I do have a strong background in programming and would just like a book to get me on the right track for game programming. I learn pretty fast so I just need to get a place to start which is why I am looking for game programming books so I can figure out what resources I will need so that I can do more research.
ngreenwood6
Yup, I figured you had some experience. The 'beginners' books I've seen clearly seem to be geared toward "creating a game", so they tend to teach very narrow concepts, if anything at all of value.
Andrew Barber
Yeah I definitely agree with you. I like to read the beginner books even though they can be this way. I learn alot by example, also by seeing concepts used in the book it gives me a place to start by finding what is used and researching it further and eventually unlocking the real code lol.
ngreenwood6
+1  A: 

The book Game Architecture and Design: A New Edition is used at several colleges to teach game design.

I read it and thought it was excellent.

Caveat: one of the authors, Andrew Rollings, is a personal friend. But it's still a good book!

Steven A. Lowe
Thanks for the reply. I will definitely give it a look.
ngreenwood6
A: 

The most populair texts on this subject are:

But what to read also depends on your own (programming) knowledge and what platform or type of games you like to focus.

Kdeveloper