For those of you who play MW2 on the PC you know it is plagued by hackers and cheaters. I would like to create a solution where the host of a multi player game can selectively firewall out a cheater.
The problem I am running into is I do not know how to locate remote IPs that are sending or receiving UDP packets.
Netstat will only show the listeners on my local machine.
IPGlobalProperties
does not have any methods I can use either as UDP is connectionless.
How can I go about finding remote IPs of UDP packets? I would like to code a solution using C#.