I'm writing a simple little game for my kids - it doesn't really matter what it does, though I couldn't tell you anyway, since I/they haven't quite decided yet! However, I think it will have a server component and a number of client components, and I'm looking at ways that the clients can communicate with the server.
ALL my previous experience... my entire career in fact... has involved the server element either being a database, a web server, or the two in tandem. Neither are appropriate in this case, so I'm curious as to what means I could & should use to communicate between the two.
Obviously, it would be preferable to adopt a technology or technique that I can re-use in my work, where I'm increasingly working with Windows Forms. I imagine there are 1001 different approaches I could adopt; it's a question of sorting the wheat from the chaff.
I've literally just started reading about WCF, but its unclear as yet, if this service-oriented approach is what I'm looking for.
I'm being deliberately vague about what the applications will do; I expect the client will announce their presence to the server, will feed user choices up to the server, and in return, the server will periodically update the client with what is going on in the wider game. The game will be turn-based rather than real-time... and quite low-tech really!
Suggestions? Ideally, with links to good learning resources if any are known.
Conclusion: I actually thought there might be more viable alternatives; there is Remoting (now depracated), but the consensus says that WCF is the way to go - in my case, self-hosting looks appealing.
Thanks for the responses.