Im developing a game on Java, and wanted to keep my code separated in packages for the hud/gui and the game logic so that code can be reused in some other project, and where objects to be drawn call methods from another class or classes (maybe a "rendering context" like a group of classes just made for the drawing or something like that), the problem is that i can't find the best way to achieve this, because I've researched the web (also this forum) and the design patterns but despite some looked interesting (like Model-View-Controller), I couldn't find something that suits me, neither the common approach to solve this problem.
I've been told to make the objects to implement some drawable kind interface, and in another class called by this objects, some object which implements drawable and inherits from canvas, for example, so that if i would want later to change the objects drawing or displaying methods for another one better, for example from awt to swing, to be able just rewritting those classes and dont need to worry about my objects code, any help would be greatly appreciated, thanks in advance!