views:

35

answers:

1

Is there any way to disable the erasing of a panel without subclassing Panel and overriding OnPaintBackground?

I am trying to achieve a double buffering effect without subclassing Panel. I understand that this may be a weird thing to try to do, but I'd at least like to know if I can or not. The following code sample illustrates this:

public partial class Form1 : Form
{
    private Bitmap m_image;

    public Form1()
    {
        InitializeComponent();

        panel1.Paint += new PaintEventHandler(panel1_Paint);
        panel1.MouseMove += new MouseEventHandler(panel1_MouseMove);

        m_image = new Bitmap(panel1.Width, panel1.Height);
    }

    void panel1_MouseMove(object sender, MouseEventArgs e)
    {
        using (Graphics g = Graphics.FromImage(m_image))
        {
            g.FillEllipse(Brushes.Black, new Rectangle(e.X, e.Y, 10, 10));
        }
        panel1.Invalidate();
    }

    void panel1_Paint(object sender, PaintEventArgs e)
    {
        e.Graphics.DrawImage(m_image, 0, 0);
    }
}

This causes a flickering, presumably because it is erasing the panel at each paint cycle.

+3  A: 

You can hack OnPaintBackground() or you can hack WndProc(). Either requires deriving your own class. It's trivial, I just don't see why you'd avoid it. The long distance shot is SetWindowsHookEx() with a WH_CALLWNDPROC hook, too silly really.

Hans Passant
Part of the reasoning for wanting to avoid deriving my own class is to have the ability to draw double buffered graphics on any Panel object, i.e. I want to attach to some existing Panel instead of replacing it with a custom control. It sounds like there isn't a nice way to do what I want though.
bde