I'm currently looking to access libavutil, libavformat and libavcodec (all part of FFMpeg) from .NET.
Currently, I'm getting the libraries from the automated builds of the shared FFMpeg package performed every night for Windows 32-bit.
I am also using the code from the ffmpeg-sharp project. In that project, I have removed a number of classes that were not compiling (they are wrapper classes not the P/Invoke declarations).
The code compiles fine, but I am running into a few issues.
First, it appears that the build of av*.dll uses the Cdecl calling convention, as I was receiving a number of PInvokeStackImbalanceExceptions when trying to call av_open_input_file. This was easy enough to change to get it to work right. The AVFormatContext structure is populated.
After that, I want to call av_find_stream_info to get information about the streams in the file. However, when calling that with the AVFormatContext retrieved from the call to av_open_input_file, and AccessViolationException is thrown indicating that I am trying to read or write from protected memory.
Has anyone used P/Invoke to access the libavutil, libavformat and libavcodec dll libraries through P/Invoke and have gotten it to work?
I should mention that working with the command-line version of FFMpeg, while a solution, is not a viable solution in this case, access needs to occur through the libraries. THe reason for this is that I'd have to thrash the disk way too much to do what I need to do (I have to do a frame-by-frame analysis of some very high definition video) and I want to avoid the disk as much as possible.