I am creating a platform game in JavaScript using canvas
which is entirely tile-based. What is the best method of storing the blocks of items in the game (walls, floors, items)? The thing is every tile can be destroyed or created.
Currently I have a 2D array so I am able to quickly check if an item is at a specific X & Y position. The problem with this is when the user moves and the map needs to scroll, I need to reassign every block. And what happens when the item is at x = 0
? I can't use negative indexes.
I would rather the scrolling analogue as aposed to a tile at a time. Also I plan on randomly generating maps as the user moves and if it hasn't previously been generated. So once something is generated, it should stay that way forever.
Another point I should mention is that it will also be multiplayer. So chunking the screen is a great idea until the cached data becomes dirty and needs to get the latest from the database. Gah I'm so new to all this; seems impossible, any help is greatly appreciated.