I have to make a sequence of method calls in C# such that, if one of them fails, the subsequent methods should not be called. In short, the set of calls should be made atomic. How do I achieve this in C#?
Preferably, get them to throw an exception when they fail and write your call sequence in a try
/catch
block.
If you can't do that for some reason, get them to return true on success and use &&
:
if (a() && b() && c())
{
....
(That's not "atomic" in the true sense of the word, but I don't think you're asking for true atomicity.)
If you are not catching exceptions, then if you throw an exception, all other methods called abort until a try
block is found. So simply throw an exception where you need to have the atomic calls end (e.g. when it fails) and then catch it when you need to return to normal rutine.
TransactionScope might be what you need see here
void RootMethod()
{
using(TransactionScope scope = new TransactionScope())
{
/* Perform transactional work here */
SomeMethod();
SomeMethod2();
SomeMethod3();
scope.Complete();
}
}
I think you're confusing the word "atomic" with something else. Atomic is when an operation cannot be interrupted and is usually done in multi threaded scenarios to protect shared resources.
What you want is normal control flow logic and the solution depends on what your methods looks like.
One solution could be to have them return a boolean indicating whether or not it succeeded:
bool success = false;
success = MethodA();
if (!success)
return;
success = MethodB();
if (!success)
return;
// or even like this as suggested in another answer
if (MethodA() &&
MethodB() &&
MethodC())
{
Console.WriteLine("All succeeded");
}
You could also use exceptions and wrap all your method calls inside a try-catch block. If one of them fails (throws an exception), your catch block will execute and nothing after that method call in the try-block will get a chance to run.
try
{
MethodA();
MethodB();
MethodC();
}
catch (MyMethodFailedException)
{
// do something clever
}
If you need rollback functionality, you have to get into transactions but that's a whole bigger topic.
Here is a rough example of emulating a move operation with compensation if things go wrong. With exceptions thrown from your device copy methods on failure
string source = @"C:\file.txt", dest = @"D:\file.txt";
bool fileCopied = false;
try
{
DeviceCopy(source, dest);
fileCopied = true;
DeviceDelete(source);
}
catch
{
if (fileCopied)
{
DeviceDelete(dest);
}
throw;
}
Or with error codes e.g. could be bool for failed or check an integer
if (DeviceCopy(source, dest))
{
if (!DeviceDelete(source))
{
if (!DeviceDelete(dest))
{
throw new IOException("Oh noes");
}
}
}
Are you thinking of multicast delegates? Something like:
delegate void SomeFunc(int x);
void foo() {
SomeFunc funcSeq = new SomeFunc(func1);
funcSeq += new SomeFunc(func2);
funcSeq(100); // Invokes func1 and func2
}
void func1(int foo) {
// Use foo
}
void func2(int bar) {
// Use bar
}
This won't work, because the order that the functions is called in is undefined. Plus, since your delegate functions can't return a value, there's no way to indicate that they failed, except by throwing an exception. And if you're going to throw an exception, you're better off using one of the earlier suggestions, as then your order of execution is defined (and your methods don't all have to have the same signature).