I've known about haxe for a while, but never really played with it until yesterday. Being curious, I decided to port showdown.js, a javascript port of markdown.pl, to haxe. This was pretty straightforward, and the javascript it generates seems to run fine (edit: If you want to see it in action, check it out here).
However, I noticed that the generated code dumps a ton of stuff in the global namespace... and what's worse, it does it by assigning values to undeclared identifiers without using the var
keyword, so they're global even if you wrap the whole thing with a closure.
For example...
if(typeof js=='undefined') js = {}
...
Hash = function(p) { if( p === $_ ) return; {
...
EReg = function(r,opt) { if( r === $_ ) return; {
...
I managed to clean most of that up with sed, but I'm also bothered by stuff like this:
{
String.prototype.__class__ = String;
String.__name__ = ["String"];
Array.prototype.__class__ = Array;
Array.__name__ = ["Array"];
Int = { __name__ : ["Int"]}
Dynamic = { __name__ : ["Dynamic"]}
Float = Number;
Float.__name__ = ["Float"];
Bool = { __ename__ : ["Bool"]}
Class = { __name__ : ["Class"]}
Enum = { }
Void = { __ename__ : ["Void"]}
}
{
Math.__name__ = ["Math"];
Math.NaN = Number["NaN"];
Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
Math.isFinite = function(i) {
return isFinite(i);
}
Math.isNaN = function(i) {
return isNaN(i);
}
}
This is some pretty unsavory javascript.
Questions
Is there a fork or clone of haxe somewhere that doesn't pollute globals? Is it worth it to modify the haxe source to get what I want, or has someone already solved this? Googling hasn't turned up much. I'm open to any suggestions. Meanwhile, I'm dying to see what kind of PHP code this thing's going to produce... :D
Answers?
Here are some of the ideas I've tried:
postprocessing
Here's my humble build script; it does a pretty good job of stripping stuff out, but it doesn't catch everything. I'm hesitant to remove the modifications to the built-in constructor prototypes; I'm sure that would break things. Fixing everything might be a bit of a task, and I don't want to start on it if someone's already done the work...
haxe -cp ~/Projects/wmd-new -main Markdown -js markdown.js
echo "this.Markdown=(function(){ var \$closure, Float;" > markdown.clean.js;
sed "s/^if(typeof js=='undefined') js = {}$/if(typeof js=='undefined') var js = {};/g ;
s/^\([ \x09]*\)\([\$_a-zA-Z0-9]* = \({\|function\)\)/\1var \2/g ;
/^[ \x09]*\(else \)\?null;$/d ;
" markdown.js >> markdown.clean.js
echo "return Markdown}());" >> markdown.clean.js;
java -jar closure/compiler.jar --js markdown.clean.js \
--compilation_level SIMPLE_OPTIMIZATIONS \
> markdown.cc.js
--js-namespace switch saves the day
Thanks to Dean Burge for pointing out the namespace switch. This pretty much solved my problem, with a minor bit of help. Here's my current build script. I think this catches all the global variables...
NS=N\$
haxe -cp ~/Projects/wmd-new -main Markdown --js-namespace $NS -js markdown.js
# export our function and declare some vars
echo "this.markdown=(function(){var \$_,\$Main,\$closure,\$estr,js,"$NS"" > markdown.clean.js;
# strip silly lines containing "null;" or "else null;"
sed "/^[ \x09]*\(else \)\?null;$/d ;" markdown.js >> markdown.clean.js
# finish the closure
echo "return "$NS".Markdown.makeHtml}());" >> markdown.clean.js;