I am doing this lab out of a book on my own, and I made an application in which sharks are racing. There is a radio button that should update a label on the right dynamically, as well as a button that actually starts the race. Everything used to work and then I renamed a few things, and now nothing works.
Screenshot of application:
Form Class:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace project1
{
public partial class Game : Form
{
private Shark[] sharks;
private Guy[] guys;
private Guy selectedGuy;
public Game()
{
InitializeComponent();
Random moreRandom = new Random();
int start = myTrack.Location.X;
int finish = myTrack.Width - 65;
sharks = new Shark[4]
{
new Shark() {myRandom = moreRandom, myPictureBox = myShark1, myPBStart = start, trackLength = finish},
new Shark() {myRandom = moreRandom, myPictureBox = myShark2, myPBStart = start, trackLength = finish},
new Shark() {myRandom = moreRandom, myPictureBox = myShark3, myPBStart = start, trackLength = finish},
new Shark() {myRandom = moreRandom, myPictureBox = myShark4, myPBStart = start, trackLength = finish}
};
guys = new Guy[3]
{
new Guy() {myName="Joe", cash=50, myRadioButton=rbGuy1, myLabel=labelBet1},
new Guy() {myName="Bob", cash=75, myRadioButton=rbGuy2, myLabel=labelBet2},
new Guy() {myName="Al", cash=45, myRadioButton=rbGuy3, myLabel=labelBet3}
};
selectedGuy = guys[0];
rbGuy1.Tag = guys[0];
rbGuy2.Tag = guys[1];
rbGuy3.Tag = guys[2];
updateGui();
}
private void myChanged(object sender, EventArgs e)
{
selectedGuy = getSelectedGuy(sender);
betterLabel.Text = selectedGuy.myName;
}
private void betAmountValue(object sender, EventArgs e)
{
updateMin();
}
private void Bet_Click(object sender, EventArgs e)
{
int bet = (int) betAmount.Value;
int myFish = (int) sharkNumber.Value;
selectedGuy.placeBet(bet, myFish);
updateGui();
}
private void raceBtn_Click(object sender, EventArgs e)
{
betBtn.Enabled = false;
bool noWinner = true;
while(noWinner)
{
for (int dogFish = 0; dogFish < sharks.Length; dogFish++)
{
Application.DoEvents();
if(sharks[dogFish].Swim())
{
showWinner(dogFish);
collectBets(dogFish);
noWinner = false;
}
}
}
updateGui();
betBtn.Enabled = true;
}
private void showWinner(int fish)
{
MessageBox.Show(string.Format("Winner Winner People Dinner! \nShark {0} won!", fish + 1));
}
private void collectBets(int fish)
{
for (int guyNumber = 0; guyNumber < guys.Length; guyNumber++)
{
guys[guyNumber].collect(fish + 1);
guys[guyNumber].resetBet();
}
}
private void updateMin()
{
minBetLabel.Text = string.Format("Minimum bet: 5 bucks", betAmount.Value);
}
private Guy getSelectedGuy(object sender)
{
RadioButton rb = (RadioButton)sender;
return (Guy)rb.Tag;
}
private void updateGui()
{
for (int guyNumber = 0; guyNumber < guys.Length; guyNumber++)
{
guys[guyNumber].updateLabels();
}
for (int fish = 0; fish < sharks.Length; fish++)
{
sharks[fish].startPosition();
}
updateMin();
}
}
}
Shark Class:
using System;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;
namespace project1
{
public class Shark
{
public int myPBStart; // Where the PictureBox starts
public int trackLength; // How long the racetrack is
public PictureBox myPictureBox = null; // The PictureBox object
public int location = 0; // My location on the racetrack
public Random myRandom; // An instance of Random
public Shark()
{
location = 0;
myPictureBox = new PictureBox();
myRandom = new Random();
trackLength = 100;
myPBStart = 0;
}
public bool Swim()
{
int distance = myRandom.Next(1, 4);
location += distance;
movePB(distance);
return location > trackLength;
}
private void movePB(int distance)
{
Point p = myPictureBox.Location;
p.X += distance;
myPictureBox.Location = p;
}
public void startPosition()
{
location = myPBStart;
Point p = myPictureBox.Location;
p.X = location;
myPictureBox.Location = p;
}
}
}
I can supply more resources if needed, but this is the main gist of it.